The Legend of Zelda: Breath of the Wild

botw

In my last post, I discussed Skyward Sword and hoped that the latest installment in the Zelda series, Breath of the Wild, wouldn’t suffer the same issues and would be a step in the right direction for Nintendo.

The game exceeded my expectations and then some.

In case you’ve been living under a rock for the last several months, The Legend of Zelda: Breath of the Wild was released last week as a launch title for the new Nintendo Switch. It’s been receiving amazing reviews and for good reason. Nintendo chose to completely subvert the standard Zelda blueprint they’ve been using since the series began in 1986 in favor of a modern, open-world sandbox experience. Rather than linearly exploring Hyrule through a series of dungeons, collecting specific items and experience and working your way towards the end goal of defeating Ganon, in BOTW, the player is given complete freedom. If you wanted, you could completely bypass all the “dungeons” (in this game known as the Divine Beasts) and head straight for Ganon, right out of the gate. Alternatively, you could explore the entire map, which is full of secrets and treasures, before entering the first Divine Beast. In this way, BOTW both defies the typical Zelda formula and recaptures the magic of the first game – there’s nothing in the way of your adventuring. To top it off, the game has a masterful soundtrack, wonderfuly enchanting characters, and some of the most breathtaking graphics ever created. It’s a contender for the best Zelda game of all time and definitely the most fun I’ve had with a game in a long time, so if you haven’t gotten a chance to play it, you should check it out.

 

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