No Man’s Sky is perhaps the most hated game of this decade. The game, released in 2016, was developed by the indie studio Hello Games. The game promised to take the best elements of many games: exploration, crafting, building and combat. However, as it turns out, the game compromised on a number of systems, leading to great disappointment.
No Man’s Sky is set in space, and players get to explore planets that the game procedurally generates on the fly. There are said to be trillions of possible planets to explore, but of course, the devil is in the details. These said planets don’t actually exist at once (of course, they would take up too many resources on any server system). Planets are generated where players exist, and they get deleted once the player leaves the area. There is no sense of permanence or persistence.
When it comes to the planets themselves, the game continues to disappoint. Most of these “trillions” of planets look pretty much the same – dull, uninteresting, and static. The creatures that inhabit these planets don’t do much of anything. Creatures roam around, statically, as if they were glorified landscape features. And the survival aspect of the game? Boring. Every planet has an abundant amount of resources, and there is very little danger in the interactions you take. On top of all of this, the game also forgoes any real multiplayer systems. Want to play and explore with a friend? Tough luck!
Story: What story?
Bottom Line: Avoid this one!